﻿using AssetRipper.SourceGenerated.Subclasses.BuiltinShaderSettings;
using BuiltinShaderMode = AssetRipper.SourceGenerated.Enums.BuiltinShaderMode_1;

namespace AssetRipper.SourceGenerated.Extensions
{
	public static class BuiltinShaderSettingsExtensions
	{
		public static BuiltinShaderMode GetMode(this IBuiltinShaderSettings settings)
		{
			return (BuiltinShaderMode)settings.Mode;
		}
	}
}
